When seen it's still possible for players to retreat back into stealth if they can escape from the enemy's' sight. The guard that spotted the player will then alert all other guards to the player's presence. If the player doesn't quickly hide away from the guard's sight when the cone is yellow, then the cone will transition to red and the player will have been spotted.
If the cone is filled it changes color from white to yellow, however the enemy still won't have spotted the player completely. Players can tag enemies, so they'll permanently have an arrow fixed above their head making them easier to track, and enemies also have a vision cone that begins to fill if the player is caught within their sight. Uncharted 4 is a third-person cover-based shooter with light traversal elements like its predecessors, however it also builds upon the series rudimentary stealth elements to help them more naturally coexist alongside the shooting, somewhat akin to The Last of Us. Gameplay Drake utilising his new grappling hook
It is set three years after Uncharted 3: Drake's Deception, with Drake now on the hunt for Henry Avery's treasure alongside his older brother, Sam. Uncharted 4: A Thief's End is the fourth game in the Uncharted series by Naughty Dog.